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Bump 'N' Jump®
INTELLIVISION CARTRIDGE [#4688]


Produced by: Technology Associates for Mattel Electronics

Program: Joe Jacobs & Dennis Clark

CATALOG DESCRIPTION
The wackiest thing to happen to driving since rush hour! You're racing down a highway, but there's a traffic jam up ahead. You can bump the cars out of the way, or jump them to score points. But slow drivers aren't the only hazards on the road! You must jump over water, and debris dropped in your path by dumptrucks. And beware of the reckless driver! Get out of enough jams and you can stop at the gas station for a fill-up.

DEVELOPMENT HISTORY
One day, Mattel Electronics was contacted by a couple of guys from New Jersey, Joe Jacobs and Dennis Clark, with startling information: they had hooked up a PlayCable unit to a personal computer and made their own Intellivision development system. They demonstrated that they had figured out how to program Intellivision games quite well, and they wanted to offer their services to Mattel before going to some other company. Ah, blackmail is such an ugly word...

To keep them away from the competition, Mattel contracted with them to program the Intellivision version of the arcade game Bump 'N' Jump. They, under the name Technology Associates, were paid $24,000 for the conversion.

David Warhol (Mind Strike) served as liaison, giving technical assistance as needed. Except for the title screen graphics by Daisy Nguyen, all the work was done in New Jersey, in one of the programmers' basements; they weren't invited to Mattel headquarters.

An M Network Atari 2600 version was also released. An Aquarius version was announced, but not released.


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